An online educational game about the architecture of the ancient greek temple. It is addressed mainly to children from 9 years old, as well as educators and the general public. It aims to familiarize the user with the function of the ancient greek temples, their planning, typology, morphology, construction and sculptural decoration. Six characters-personas present the thematic units of the game. Each one of them has a different role related to the ancient temple. A special application entitled “Learn more” concludes the game enhancing its theme with further information.
The game has been developed by the Department of Information and Education of the Acropolis Restoration Service (YSMA) within the NSFR 2014-2020.
The Acropolis Educational Resources Repository
This online repository system developed in collaboration with the National Documentation Centre integrates the Department’s educational resources in a fully organized environment compatible with international standards. The user has free access to all of the digitized material, navigable by type, monument, subject, curriculum and educational level.
The repository is a particularly useful tool for teachers in preparation for classroom study as well as for a class visit to the archaeological site and the Acropolis Museum. The repository allows for the continuous updating of its resources and the addition of relevant school projects.
The project was implemented under the Operational Programme “Digital Convergence” of the NSRF 2007-2013.
The Glafka Project
In this multi-level online game for pupils from 12 years and up, the leading role belongs to Glafka, a flying robot-owl. The aim of the application is to acquaint pupils with the restoration projects of the Acropolis monuments, which are presented through five modules: a. The Journey (damage and causes for intervention); b. The Help (types of interventions); c. The Crew (the people undertaking the restoration work); d. The Action (restoration works that have been carried out on each of the monuments separately); and e. In the Future (devices and new technologies used in the restoration of the Acropolis). Each module includes preparation – a brief presentation of the topic – and a test – the game. The application concludes with “Learn More”, which includes Glafka’s Library for those interested in further information.
The application was developed under the NSRF 2007-2013.
The Parthenon Frieze
This application is addressed to scholars and the general public, as well as pupils, through its online games.
It is presented in three sections.
The first section entitled “Parthenon” includes texts and audiovisual material about the architecture and sculptural decoration of the Parthenon. In the second section entitled “Learn About the Frieze”, the user can get to know the frieze, either block by block or through thematic tours of its scenes: preparation for the procession, horsemen, chariots, sacrificial procession, gods and handing over the peplos. The third level of the application is entitled “Play with the Frieze”. It is aimed at children and is essentially a digitized version of the museum kit, enriching its content with games of memory, colouring and matching image and text.
All the digitized friezeblocks along with their full documentation have been included in a digital repository (http://repository.parthenonfrieze.gr) to facilitate its display in the European digital library, Europeana.
The application was created in collaboration with the National Documentation Centre of the National Hellenic Research Foundation.
Athena, Goddess of the Acropolis
This application aims to acquaint the user with both the various images of the goddess and with the Acropolis Museum. Through a virtual tour of the Museum, the user, following a light beam, can find and observe selected exhibits of the goddess Athena. Certain of these evoke the sacred cult statues which were found inside temples and of which nothing remains today. Certain others belong to the most significant architectural sculptures of the Acropolis, while others are votive offerings-dedications to Athena, in the form of the goddess herself.
The user can read a brief description of each exhibit, as well as related myths, details about the cult of Athena, and ancient texts by Pausanias. The user can also observe the exhibits, rotate them, and view a virtual restoration.
The application was developed with a grant from the Bodossaki Foundation.
“Colour the Peplos Kore“
The Department of Information and Education in collaboration with the Acropolis Museum created the digital game “Colour the Peplophoros” within the context of the activity “Archaic Colours” of the Acropolis Museum, whose main exhibit was the archaic statue of Peplophoros-Peplos Kore. Visitors can use the brush and colors of their choice, color the statue of Peplos Kore and finally print and save their work as many times as they wish and in several variations.